Saturday, September 18, 2004

More on FNTC

Lately we found out that our compression ratios were computed comparing FNTC24 with uncompressed 24bit textures - which sounds pretty logical. Since modern hardware doesn't support 24bit texture formats, our ratios increase by almost a third.
All uncompressed 24bit textures are "promoted" to 32bit by the card's driver...and take 32bit/pixel in video memory as well, instead of 24bits.
The only 24bit format supported is actually DXTC - which remains 24bits in memory.

So, our 2.5:1 ratio for maximum quality, becomes 3.5:1 in real life. And this is true for all our declared ratios.

...it might be time for a web-update! ;)


Monday, September 13, 2004

We got shots! :)

Now then... ECTS is gone...fair enough. Someone said it was a poor show this year due to other two shows in Europe, one of which in London as well.

So, hopefully next year it will regain its natural strength and attraction.

Anyway...the news here are that we've finalized the look of the tech demo. I must say...I really, really like the result. Not comparing to anything else...just because it does truly represent the initial vision I had of the game and of the environments.

I hope soon enough we'll be able to release the screenshots on the website...along with some wallpapers goodies...which is always nice! ;)

We all hope you'll like what we have to show.