Monday, August 02, 2004

Tech Demo 1

We've almost done with creating normal maps for our tech demo. The structures around the track are quite huge and detailed...so we're mixing up generated normals - from high-res models - and filtered normal maps using Nvidia's Normal Map filter.

The result is already pleasing talking about details... but there'll be no final word on quality until we see all the graphics running in the engine and we start tweaking it.

The most annoying part will be creating height maps...as AFAIK there's no tool that generates that kind of maps from high-res geometry - though future versions of Melody could have a chance to implement such a feature...that'd be nice! ;)

...back to work.

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